![]() After the credits and the final cutscene, a message will appear, with the option to enter challenge mode by pressing or to time warp to before defeating the Mutant Protopet (though this is listed as "before defeating Captain Qwark") with. Though not referred to as "challenge mode" in-game, or in the original PlayStation 2 release, it is referred to as "challenge mode" in save files in this playthrough for the Ratchet & Clank Collection and standalone HD PlayStation 3 release.Ĭhallenge mode in Going Commando is the first version of "challenge mode", and the first to feature a bolt multiplier. The only items and gadgets that are retained in continued playthroughs are the Gadgetron PDA, Persuader, Bolt Grabber, and Map-o-Matic. ![]() While there is no bolt multiplier, bolts are obtained a little more quickly, and enemies are not significantly stronger than they were in the initial playthrough. In challenge mode, all ten gold weapons are available on Novalis or the Gemlik Base, as opposed to the five available only on the Gemlik Base in a normal playthrough. After the credits and final cutscene, the HelpDesk Girl will appear on screen, present the player's number of gold bolts, gold weapons, and unlocked skill points, with the option to start a new game with all weapons, bolts, goodies, and nanotech upgrades by pressing, or to time warp to before defeating Chairman Drek by pressing. Challenge mode in the original Ratchet & Clank is available upon completion of the game.
0 Comments
Leave a Reply. |